About

Brain Gym Games

Brain Gym Games is a one-person studio in the Netherlands, making puzzle games that ask something of the person playing them.

Before this, I spent twenty-two years as an optical systems architect — designing the light paths inside lithography machines, space instruments and laser systems. Work with very small tolerances and very long timelines.

Games came out of the same instinct. A puzzle is a tolerance problem too: how much can you take away before it stops working, how much can you add before it stops being fun.

What we’re building

Our first game is TETWORD — a falling-block word puzzle played on an arena you can rotate. Blocks carry glyphs instead of shapes, and you clear them by spelling words from any angle. Across 42 levels, a student of Plato travels from Greece to Egypt, the Indus Valley, Japan, Arabia and the Maya, chasing one question: where do we come from.

Six writing systems, six civilizations. Play long enough and you’ve handled six of humanity’s separate answers to the same problem.

How we make things

No ads. No in-app purchases. No mechanics designed to keep you playing past the point where you wanted to stop. Buy the game once, play it, put it down.

Built in Unreal Engine 5.7, in C++, by one person.

Get in touch

contact@braingymgames.com